One dirt bike sprint saw a bunch of dicks crashing into everyone going nto the first turn, knocking some of us off a ledge and unable to hit the first checkpoint gate. I dabbled in a few races too, and there's mass griefing potential there. I was being one-shotted from miles away in one game, but they could just be a great shot. Fights that aren't match-made can potentially see tougher players with better weapons whaling on newcomers with starter guns, but I haven't played long enough to see if this is a issue. PvP maps are dotted with guns and body armour to give either team an edge, but you do have to enter each fight with your own guns bought in free roam. The shooting feels just like it does in the campaign, but as host you can turn match-making on and off, and other variables to tailor the session. It was a big map that saw four teams shooting the crap out of each other by tennis courts and opulent club houses. For example, I entered a team deathmatch around the Los Santos country club. You can travel over to them or quick-join via the menu to start the session. On the map you'll see a mess of blue icons, each representing a 'Job' type. You have to break into the nearest impound and steal it back before it gets cubed. This doesn't work if it gets confiscated by the cops after a bust though. If it gets totalled, you can then call up the company to have it replaced. You can visit a garage and have a tracker installed in your ride, which highlights it on the map all the time, should you become separated. I was worried that people would be able to kill me and steal my favourite car, but this is where the game gets clever. I parked my car in an alley and went for an actual piss and a coffee, only to return to see some dude shotgunning my face into paté. But once you deactivate it, all bets are off. It's the safest way to free roam at your own pace and get a handle on what's going on around town. One thing I like is the ability to buy-in to Passive Mode, which means you can't be killed or have your car stolen. it takes a while to learn the menus and options open to you when it comes to setting up sessions, join other game instances, invite your pals and get the ball rolling, but once you do, there's a danger you might get yourself sucked into GTA Online's black hole and never emerge again. You can walk into marked stores and hold them up, sell cars to Mod-Shops, kill other players and nick their money, take part in team deathmatches, vehicle deathmatches, car races, bike races, water races, parachute jumps and much more already. While I didn't find that with GTA 5, I am finding it already in GTA Online. I said in this blog that GTA games have always intimidated me. You can free roam around Los Santos in search of other players to work with or kill, accept jobs to earn money and start to build your online empire one dollar at a time. If you do manage to get online you'll start to see just how ambitious the service really is, and perhaps even appreciate why it's not all quite there yet.Īfter the initial tutorial is through, you really are handed the keys to the city. Why didn't they better prepare?' Well yeah, that's a point, but we don't really know what the issue is, and the company even said that the launch would likely run into issues. There's the classic argument that goes something like, 'Oh but Rockstar must surely have known the service was going to be busy. I tried to play the 'Roadgame' key mission about ten times for it to fail as soon as the match began. Log-ins were temperamental, jobs failed to get started and some missions are simply broken. Without seeing the stats I can already tell that the game's servers were being flogged mercilessly by the flood of gamers scrambling to get online. It's a complex beast that needs time to stabilise. This is in no way a complaint because look, Rockstar North is playing an ambitious hand with this service. I logged in to GTA Online yesterday to try it out and like many of you out there, I encountered a wide range of technical issues. Does it make good on its ambitious goals, or is there still room for improvement? Find out here. Grand Theft Auto Online is online now, and VG247's Dave Cook has been playing it for a few hours.
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